This is mainly about the controls, where all three games aren't exactly simple in that aspect. Now, with all of this in mind I've kept thinking about how these two games would play on the Nintendo Switch by using Metroid Dread as a foundation. People will want more Metroid for the Nintendo Switch after Metroid Dread, where such a title would be a good filler. Maybe some assets got already made in HD during the project, which would make such a remaster even more likely. The game should simply be modernized, but not changed.Īt the same time, Samus Returns would profit from something similar, where the Nintendo 3DS title could get ported over to the Nintendo Switch with updated graphics, sounds, and controls. The only things that need to be updated are graphics, sound, and the controls. There is no need to change the environments, enemy placements, upgrades, or anything like it. But the 3DS title was a reimagining, while Super Metroid should get a proper remake, which respects absolutely everything the original did, including any glitch-free sequence breaks. You may have concerns about this, considering how Samus Returns turned out in certain aspects, like completely changing the final areas. While it would be amazing if MercurySteam was already working on Metroid 6, another remake feels more likely at the moment and in that category Super Metroid should be the next in line. And after the success of Metroid Dread, we can safely assume that we will be getting more 2D Metroid games from MercurySteam in the upcoming years, where the game will certainly be used as a template. Of course Metroid Dread isn't perfect either, where the controls feel somewhat overloaded, especially with the Grapple Beam, but it beats Super Metroid in most aspects. This is something that I've already struggled with while replaying Super Metroid on the Wii U, but things got much worse after playing Metroid Dread, where everything plays so much more smoothly in comparison. And it's not just the button layout, the controls themselves feel very outdated, whether it's the weird wall jumps, having two buttons for diagonal aim, or the inconvenient item select. I keep hearing from fans how Super Metroid is "perfect", as if there ever was a perfect game, but while it will always be one of my favorites, I personally don't feel like it has aged so well. Still, I couldn't figure out something ideal and my enjoyment of the game didn't last long. Yes, something from the year 1994 is more sophisticated than a service from Nintendo in 2022, no big surprise here. Luckily, the game lets you change the controls via its options, because the emulator itself won't let you do this. So, a friend of mine has been streaming Super Metroid lately, which inspired me to check out the game once more, this time via the Super Nintendo library of the Nintendo Switch Online service.
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